Patch Notes - Version 1.1.12


  • This update has been almost entirely focused on optimizing the game.
    • Instead of all scripts running their initialization at the beginning of a new scene (like when entering the village), there is a careful order to how they initialization, and it's not performed all on the same frame. You may notice this difference on the loading screen, where the animated text in the corner shutters over the course of a few seconds, instead of freezing up entirely.
    • Many scripts in the game are better about getting references to other scripts – via a manager above them, instead of using resource intensive functions like GameObject.Find().
    • Staggered out acre rendering, so they are rendered piece-by-piece over a few frames, instead of all at once. This may reduce frame spikes while moving throughout the village.
    • Staggered object culling, so if you have a lot of sticks in one area of the map, they are rendered in in batches, instead of all at once. This again, may reduce lag spikes while moving throughout the village.
    • Redundant save operations have been reduced.
  • Added an option for "fullscreen exclusive" in the menu. Using this instead of fullscreen borderless may improve performance slightly.
  • Added a new game .exe icon.

There is currently an annoying bug where the talk icons don't appear properly under ponies, unless you set them to a key, and not mouse binding. It's difficult to trace the issue because it works fine in Unity, and only breaks once in a build; but I'm working on it.

Files

Tales From the Herd: Prologue 102 MB
Version 1.1.12 11 days ago

Get Tales From the Herd: Prologue

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.